<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[My Liquid Lacquer Delivery to Mask Maker in Silksong]]></title><description><![CDATA[<p dir="auto">My Liquid Lacquer Delivery to Mask Maker in Silksong</p>
<p dir="auto">Master the brutal Liquid Lacquer delivery in Hollow Knight: Silksong—protect the fragile 3 HP jar along the Bellhart-Mount Fay route to Mask Maker.</p>
<p dir="auto">After I saved Tipp and Pill, I thought the chaos was over. Nope. Those two immediately put me on courier duty, and the Liquid Lacquer delivery to Mask Maker became the closest thing Silksong has to a stress test for the soul. That little jar sat in my inventory like a fragile glass heart, and every enemy, spike, and bad landing wanted to shatter it.</p>
<h2>Why This Quest Is Brutal</h2>
<p dir="auto">Delivery quests in Hollow Knight: Silksong already disable teleporting, but Liquid Lacquer adds a cruel twist. The item has only 3 HP. On top of that, this quest opens in Act 3, when many enemies are upgraded and throwing dark attacks. Some of those attack[censored] multiple times, which can instantly erase the jar. No pressure, right?</p>
<p dir="auto">The mission rules are short, but the run feels anything but short:</p>
<ul>
<li>
<p dir="auto">Deliver Liquid Lacquer to Mask Maker in Mount Fay.</p>
</li>
<li>
<p dir="auto">Protect the Liquid Lacquer with its 3 HP.</p>
</li>
<li>
<p dir="auto">Survive without teleportation.</p>
</li>
</ul>
<h2>Prepping Before the Run</h2>
<p dir="auto">I cleared every area along the route before starting the actual delivery. It took longer than the run itself, but I would rather spend twenty minutes removing Void Masses and dark enemies than repeat a ten-to-fifteen-minute run because a multi-hit shadow attack tapped my jar twice. The journey is long enough without gambling on enemy spawns.</p>
<p dir="auto">Here is the route I trusted:</p>
<p dir="auto">Order<br />
Area</p>
<p dir="auto">1<br />
Bellhart</p>
<p dir="auto">2<br />
Shellwood</p>
<p dir="auto">3<br />
Blasted Steps</p>
<p dir="auto">4<br />
Grand Gate</p>
<p dir="auto">5<br />
Choral Chambers</p>
<p dir="auto">6<br />
The Slab</p>
<p dir="auto">7<br />
Mount Fay</p>
<h2>Bellhart to Mount Fay</h2>
<p dir="auto">I started from Bellhart using the same path I knew from the Courier's Rasher delivery. Act 3 changed things, though. Some walls were broken and old hook points were gone, but new platforms and targets appeared clearly enough. Once I reached Choral Chambers, I stopped at the gate that exits into The Slab and aimed for the Bellway at the bottom. That lower route gave me easy access to Mount Fay.</p>
<h2>The Mount Fay Climb</h2>
<p dir="auto">Mount Fay is where the real platforming begins. It is the same climb I did for the Faydown Cloak, but this time I had Double Jump, which made the vertical maze far more manageable. Still, Act 3 placed dark upgraded enemies along the climb, including some that normally exist only to help with the hook. Even the air felt hostile up there.</p>
<p dir="auto">After conquering the main climb, the wind current carried me upward. I used it to leap left onto a ledge. For a moment, I just stopped and let Hornet breathe...</p>
<p dir="auto">Then I spotted the slide.</p>
<h2>The Hidden Parkour Puzzle</h2>
<p dir="auto">That slide drops you toward the bottom of Mount Fay. I had to jump and descend until I saw a small hole on the left side. Entering it began the final upward parkour puzzle to Mask Maker. The first rough spot involved a high ledge with spikes waiting on the other side. I jumped at the spikes and attacked them to boost Hornet onto the ledge. My hands were absolutely sweating by then.</p>
<p dir="auto">Next came a double-jump wall challenge that demands perfect timing. Instead of fighting it, I used the skip: jump to the icy slide on the left, touch it, and immediately jump again to reach the other side. That little move saved my attempt and possibly my controller.</p>
<h2>Delivering the Jar</h2>
<p dir="auto">After ten to fifteen minutes of nerves, I finally reached Mask Maker and delivered the Liquid Lacquer. The jar survived, barely. Standing there at the end of Mount Fay, I realized the hardest part was not any single enemy or spike—it was keeping my focus while the whole of Pharloom tried to crack my cargo open. Would I run it again? Ask me after my hands stop shaking.</p>
<p dir="auto">After a delivery like that, I usually find myself browsing for the next game to test my platforming skills before I lose my nerve entirely. Whether I'm hunting for something that matches Silksong's intensity or just re-installing an old favorite, I've learned to compare prices before committing. Sites like DealNest specialize in rounding up the [cheapest steam keys]( so I never have to overspend just to satisfy my craving for a good challenge.</p>
<p dir="auto">Once you have your next title secured at a fair price, you'll be ready for whatever absurd deliveries await. And trust me, there is always another jar, another climb, and another Mask Maker waiting just around the corner.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://il.nodebb.com/topic/537/my-liquid-lacquer-delivery-to-mask-maker-in-silksong</link><generator>RSS for Node</generator><lastBuildDate>Sat, 26 Sep 2026 10:24:30 GMT</lastBuildDate><atom:link href="https://il.nodebb.com/topic/537.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 28 Aug 2026 18:46:57 GMT</pubDate><ttl>60</ttl></channel></rss>